Principal Developer Advocate @ Honeycomb
Liz is a developer advocate, labor and ethics organizer, and Site Reliability Engineer (SRE) with 16+ years of experience. She is an advocate at Honeycomb.io for the SRE and Observability communities, and previously was an SRE working on products ranging from the Google Cloud Load Balancer to Google Flights.
SLOs & Observability - better together
We built support for SLOs (Service Level Objectives) against our event store so we could monitor our own complex distributed system. In the process of doing so, we learned that there were a number of important aspects that we didn’t expect from carefully reading the SRE workbook. This talk is the story of the missing pieces, unexpected pitfalls, and how we solved those problems. We’d like to share what we learned and how we iterated on our SLO adventure. As an SLO advocate and a design researcher, we collected user feedback through iterative deployments to learn what challenges users were running into. This conversation will discuss how we iterated our design, based on user feedback; how we deployed, what we learned, and re-deployed; and how we collected information from our users and from the alerts our system fired. In this talk, we will discuss how we brought the theory of SLOs to practice, and what we learned that we hadn’t expected in the process. We’ll discuss implementing the SLO feature and burn alerts; and our experiences from working with the SRE team who started using the alerts. Our hope is that when you buy or build your SLO tools, you’ll know what to look for, and how to get started. implementors will be able to start with a more solid ground, and that we will be able to advance the state of SLO support for all teams that wish to implement them. The major design points will be broken into a discussion of what we actually built; a number of unexpected technical features; and ways that we had to educate users beyond the standard SLO guidelines. The talk is largely conceptual: no live code will be shown, although some innocent servers may well die in the process of being visualized.Watch Talk